Make it your own.
Practice coupe · choose a part to begin
UV TEXTURE WORKSPACE
The selected material's actual UV layout. Click the 3D surface to move your logo to its UV position.
Drag on the UV map to place the active logo. UV islands that overlap will share artwork.
TEXTURE & LOGO LAYERS
For body wrap: import a PNG, choose its layer, then click the car. Size and rotation remain adjustable. Apply each side from its own view.
PAINT ON THE CAR
Paint in 3D or on the UV map. Uses this material's UVs; overlapping islands share paint.
Texture output defaults to 1024 × 1024 PNG. A missing UV map must be created in a modeling tool before artwork can follow the surface.
FIVEM HANDOFF
Import unencrypted GTA V Legacy YFT + YTD directly. Export edited YTD dictionaries for texture-only changes while keeping your original YFT untouched. Added objects and geometry changes export as GLB and need final GTA bones, collision, shaders and YFT packaging in Blender + Sollumz or your existing vehicle tool.
Doors, hood and trunk must be separate parts. The hinge tool lets you set their pivot; it cannot separate a welded body automatically.
Texture-only changes replace the original YTD paths. All other resource files stay intact. Added objects and mesh changes need final YFT assembly.
